Hey there, welcome to my blog. This is where I ramble incoherently about game development, I hope you...
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The big thing I did this month was implementing all the pouring systems for each of the characters, as well as their card appearances. A reminder that each character pours different substances that behave in different ways to make the gameplay feel more...
If you've ever played Slay the Spire or other roguelike deckbuilders, you probably remember runs where you had a really interesting turn or difficult line to solve and doing so lead to you clutching the win. It feels really satisfying. One of my main goals with the game is to...
I've always enjoyed making games, however I didn't typically have the time or energy for it between work and life getting in the way, however in December of 2023 I was feeling a creative itch to build something. But What? ...